Preparing the Army to solve tomorrow’s challenges is an incredibly complex endeavor. For ERDC researchers striving to provide answers to questions that aren’t yet known, gaming techniques have proven to be a useful tool.
Gamification provides a method to digest vast information into usable outcomes with infinite possibilities, while also collaborating with and learning from other subject matter experts.
We explore how ERDC research is strengthened by gaming techniques combined with nearly a century of engineering and scientific expertise.
Our guests are Dr. Mihan House McKenna Taylor, Josh Church and Jared Brock. Taylor is Army Senior Research Scientist for Near Surface Phenomenology; Church leads the Scientific Software Branch at ERDC’s Information Technology Laboratory (ITL); and Brock is a computer scientist in ITL’s Scientific Software Branch.
Topics include ERDC’s experience in using gaming and game theory to help build out capabilities and support the Army mission (4:05), what makes gamification an effective method to plan for unknown future scenarios (11:53) and the unique capabilities ERDC offers in this space (15:29). We also discuss how gaming techniques can help inform future acquisitions and lead to better investments (18:34), how they can improve the development of new technology (23:58) and how Artificial Intelligence can change the way these strategic exercises are conducted (28:51).
Watch a video of this podcast on our website at PowerofERDCPodcast.org/51-gaming-the-future_video. You can also see additional resources at PowerofERDCPodcast.org/51-gaming-the-future_resources.
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